
- BGG rating
- 7.8
Strafexpedition 1916: Valsugana Map
- 2 players
- Complexity 3.0/5
- 2011

2011
Rules assistance for Strafexpedition 1916
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Strafexpedition 1916 is a board game released in 2011 for 2–4 players and 120 minutes per game. It was designed by Andrea Brusati and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
(from Europa Simulazioni website:) Strafexpedition 1916, using battalion level units, comes with a brand-new impulse system, which allows a remarkable level of interaction between the two players. Manoeuvring is by brigade, at times depending by the initiative of the single commanders. To keep units and brigades in reserve, and the way you use them in battle, can make the difference between victory and defeat. Great importance is given to the morale of troops, and to its wearing, which affects the units’ efficiency in combat, and can take them even to surrender. The logistic effort is simply simulated using Logistics Points, that are the real "fuel" of any activity: attacks, artillery bombardment, trench building. Bayonet assaults, machine guns fire, trenches and forts, terrible artillery bombardments, fast counterattacks, snow on high mountains, fighting over 2000 meters heights, crags bordering the valleys (and limiting the manoeuvre), Austro-Hungarian big guns (like Gudrun and Barbara, and Lang Georg, or 42 and 30,5 cm mortars), Kaiserjäger and Alpini, Landesschützen and Bersaglieri... Components: Two 22"x34" maps of the battlefield 840 die-cut counters Standard rules and Scenario Instructions (four small and one large campaign scenario) Charts, tables Dice Boxed
Strafexpedition 1916 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Strafexpedition 1916 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Strafexpedition 1916 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Strafexpedition 1916 belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Strafexpedition 1916 are: Andrea Brusati. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Strafexpedition 1916 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.