
- BGG rank
- BGG #12,438
- BGG rating
- 7.8
Burning Mountains 1916
- 2 players
- 180–240 min
- Complexity 2.2/5
- 2017

2016
Rules assistance for Gorizia 1916: La sesta battaglia dell'Isonzo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Gorizia 1916: La sesta battaglia dell'Isonzo is a board game released in 2016 for 2–4 players. It was designed by Andrea Brusati and its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points.
Description from the publisher: Gorizia 1916, La sesta battaglia dell'Isonzo (the Isonzo sixth battle), is a medium complexity Operational level board-wargame on the campaign conducted by the Italian forces against Austria-Hungary, during August 1916. This is a mini-monster, very playable game with many hundreds die-cut counters, one 22"x34" map with large hexes representing the theater of the Isonzo River, at a scale of 900m per hex, 1 day per game-turn. Each unit counter represents a battalion, or an artillery battery. The game system is the same as its predecessor, Strafexpedition 1916
Gorizia 1916: La sesta battaglia dell'Isonzo supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Gorizia 1916: La sesta battaglia dell'Isonzo has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gorizia 1916: La sesta battaglia dell'Isonzo belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gorizia 1916: La sesta battaglia dell'Isonzo are: Andrea Brusati. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gorizia 1916: La sesta battaglia dell'Isonzo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.