
- BGG rank
- BGG #17,792
- BGG rating
- 6.2
Nobjects
- 3–6 players
- 15–30 min
- Complexity 1.0/5
- 2019

2015
Rules assistance for C-Cross
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
C-Cross is a board game released in 2015 for 2 players, 20–30 minutes per game, and ages 10 and up. It was designed by Ludovic Gimet and its main mechanics are Pattern Building.
In C-Cross, you want to connect two opposing sides of the game board with your own tiles — but before you can place a large C-shaped tile on the board, you need to place three pawns in the area where this tile would go. When you do conquer an area with three of your pawns and cover it with one of your tiles, you return those pawns to your supply. The tricky part, however, is that if your opponent has a pawn in this area when you cover it, you must lose one of your pawns elsewhere on the board, replacing it with the opponent's pawn! If you connect two opposing sides with your C-tiles, you win. Alternatively, if your opponent can't play, you also win!
C-Cross supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for C-Cross is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists C-Cross for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
C-Cross has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
C-Cross belongs to these categories: Abstract Strategy. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of C-Cross are: Ludovic Gimet. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists C-Cross as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.