
- BGG rank
- BGG #8,942
- BGG rating
- 7.6
Chandragupta: Great Battles of the Mauryan Empire – India, 319-261 BC
- 2 players
- 240 min
- Complexity 3.8/5
- 2008

2001
Rules assistance for Caesar in Alexandria
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Caesar in Alexandria is a board game released in 2001 for 2 players, 300 minutes per game, and ages 14 and up. It was designed by Richard H. Berg, Mark Herman, and Alan J. Ray and its main mechanics are Hexagon Grid.
Volume 9 of the "Great Battles of History" series. Caesar in Alexandria challenges the best GBoH players out there by allowing them to conduct both land and naval operations at the same time, in this simulation of Julius Caesar's rather rash pas de deux with the Egyptians in 47 BC. Caesar and the Romans - the VI, XXVII, and XXXVII legions, lots of archers and auxiliaries, and a dangerous contingent of field artillery - control the center of the city, including the Palace and the Inner Harbor. The Egyptians - a mixture of heavy, medium, and light infantry, and a numerically superior galley fleet - control the Outer Harbor, the rest of the city, and all land approaches to it. The Romans must defend their city position and also take control of the Heptastadium, the bridge that connects the city to the island of Pharos and its lighthouse, one of the Seven Wonders of the World. Caesar in Alexandria combines GBoH with War Galley: Naval Warfare in the Ancient World, with rules for both systems included. On land, the game is closer to Simple GBoH (which is not needed to play this), mostly because the form of warfare involved here: street-fighting. Caesar in Alexandria also uses the SGBoH command and activation system, which is what produces the large dose of tension. Do you move legions to protect your inner defense, or do you continue to attack the town of Pharos to gain access to the Heptastadium? Do you transport land troops to the island, or do you move your battle galleys out to sea, around Pharos, and into the Outer Harbor to attack the Egyptian fleet? Each turn you can do only one, all the while your opponent is considering his several, difficult options. Included are some small scenarios for quicker play.
Caesar in Alexandria supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Caesar in Alexandria is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Caesar in Alexandria for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Caesar in Alexandria has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Caesar in Alexandria belongs to these categories: Wargame, Nautical, and Ancient. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Caesar in Alexandria are: Richard H. Berg, Mark Herman, and Alan J. Ray. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Caesar in Alexandria as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.