
- BGG rank
- BGG #1,770
- BGG rating
- 6.6
Ca$h 'n Gun$
- 4–6 players
- 30 min
- Complexity 1.3/5
- 2005

Rules assistance for Ca$h 'n Guns (Second Edition): Team Spirit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Ca$h 'n Guns (Second Edition): Team Spirit is an expansion for Ca$h 'n Guns: Second Edition released in 2016 for 4–9 players, 30 minutes per game, and ages 10 and up. It was designed by Ludovic Maublanc and its main mechanics are Take That, Player Elimination, and Simultaneous Action Selection.
Description from the publisher: You're no longer looting and shooting on your own with Cash 'n Guns: Team Spirit. This expansion features rules for team play and enables a ninth player to take part in the action. It also introduces a deck of duplicitous mercenaries: twelve thugs-for-hire who can give your team a temporary advantage and who bring a deeper strategic dimension to the team game. Seven new characters take seats at the table, including Boris, Natasha, the martini-wielding Maria, and the most awe-inspiring of all, Mama. They bring new surprises and powers with them, as well as a silencer that fits on your favorite weapon and three never-before-fired guns.
Ca$h 'n Guns (Second Edition): Team Spirit supports 4–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ca$h 'n Guns (Second Edition): Team Spirit is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ca$h 'n Guns (Second Edition): Team Spirit for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ca$h 'n Guns (Second Edition): Team Spirit has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ca$h 'n Guns (Second Edition): Team Spirit belongs to these categories: Humor, Bluffing, and Expansion for Base-game. Its main mechanics are Take That, Player Elimination, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ca$h 'n Guns (Second Edition): Team Spirit are: Ludovic Maublanc. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ca$h 'n Guns (Second Edition): Team Spirit as an expansion for Ca$h 'n Guns: Second Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ca$h 'n Guns: Second Edition to use it. Check that your edition of Ca$h 'n Guns: Second Edition is compatible, as some expansions were revised between editions.