
- BGG rank
- BGG #516
- BGG rating
- 7.6
Mage Wars Arena
- 2 players
- 90 min
- Complexity 3.7/5
- 2012

2026
Rules assistance for Call of Duty: The Board Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Call of Duty: The Board Game is a board game released in 2026 for 2 players, 45–90 minutes per game, and ages 17 and up. It was designed by Bryan Pope and Benjamin Pope and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Line of Sight.
Call of Duty: The Board Game brings the acclaimed Call of Duty experience to tabletops, immersing players in intense competitive combat. Play on authentic Call of Duty maps such as Shoot House or Standoff. Choose from operators like Ghost Riley or Captain Price. Select your favorite weapons and items. Build a custom combat deck with your signature tactics. Then, jump into the action. Each round, make tough choices as you secretly and simultaneously plan your actions. Will you boldly engage the enemy head on? Or perhaps you can outmaneuver and sneak up on them? Maybe they are hiding in that building; throw a grenade in the window and find out! Or take a risk, and run for the flag to seize it. After planning, the action unfolds with explosive surprises. Combat is quick and deadly, with intense tactical choices. Will you unload your magazine recklessly? Maybe you prefer to take the time to aim carefully? Or will you dodge and outmaneuver your foe? If you get eliminated, simply respawn immediately back into the action. Want more? Combine both core sets for an unprecedented four-player experience. Expansions add new maps, operators, weapons, game modes, and more.
Call of Duty: The Board Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Call of Duty: The Board Game is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Call of Duty: The Board Game for ages 17 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Call of Duty: The Board Game has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Call of Duty: The Board Game belongs to these categories: Wargame, Dice, and Video Game Theme. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Call of Duty: The Board Game are: Bryan Pope and Benjamin Pope. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Call of Duty: The Board Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.