
- BGG rank
- BGG #6,358
- BGG rating
- 8.1
France '40: 2nd Edition
- 2 players
- 240–360 min
- Complexity 3.3/5
- 2024

1992
Rules assistance for Campaign to Stalingrad: Southern Russia 1942
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Campaign to Stalingrad: Southern Russia 1942 is a board game released in 1992 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Mark Simonitch and its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points.
Campaign to Stalingrad is a game simulating the Russo-German War in southern Russia from June to December 1942. Three scenarios are included: the German summer offensive (Fall Blau), the Soviet winter offensive (Uranus), and a campaign game that covers the entire period. Campaign to Stalingrad is a game of moderate complexity. Each turn represents 3 days, each hex equals 16 kilometers. Most units are divisions, however Soviet Tank, Cavalry, and Mechanized Corps, along with independent brigades and regiments are also included.
Campaign to Stalingrad: Southern Russia 1942 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Campaign to Stalingrad: Southern Russia 1942 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Campaign to Stalingrad: Southern Russia 1942 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Campaign to Stalingrad: Southern Russia 1942 has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Campaign to Stalingrad: Southern Russia 1942 belongs to these categories: Wargame, Dice, and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Campaign to Stalingrad: Southern Russia 1942 are: Mark Simonitch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Campaign to Stalingrad: Southern Russia 1942 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.