
- BGG rank
- BGG #9,239
- BGG rating
- 6.9
Outnumbered: Improbable Heroes
- 1–6 players
- 20–30 min
- Complexity 1.7/5
- 2021

1985
Rules assistance for Campus
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Campus is a board game released in 1985 for 1–2 players, 20 minutes per game, and ages 8 and up. It was designed by André François and its main mechanics are Dice Rolling, Modular Board, and Pattern Recognition.
Each player has a board covered in tiles with numbers on. The players take it in turns to roll two dice. The player who didn't roll the dice has to turn over tiles on his board with a value up to or equal to the dice roll. There are bonuses and penalties for some dice combinations, and for not spotting that you were entitled to a bonus. The game ends when one player has turned over all their tiles. The rules recommend that you play two games (one match), with the winner being the player with the lowest score (total numbers on tiles unturned) Description from Triggery version Triggery is a completely new game for all ages (from 8 upwards). It is played by ONE or TWO players, but it is just as exciting when played by 3 or 4. To play Triggery you only have to be able to count up to 24. But make no mistake about it: to win you have to keep your eyes open, your thinking cap on ... and your wits about you! The aim of the game? To turn face down all the tiles on your board as quickly - and in as few goes - as possible. Is Triggery fun to play? It's a marvelous game. For one thing it has virtually limitless possibilities. For another, it's highly entertaining. But we are not going to spoil the fun by telling you why. Find out for yourself!
Campus supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Campus is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Campus for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Campus has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Campus belongs to these categories: Dice and Math. Its main mechanics are Dice Rolling, Modular Board, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Campus are: André François. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Campus as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.