Captain's Log #11
BGG rating
8.6

Expansion for Federation & Empire

Captain's Log #11

1993

Rules assistance for Captain's Log #11

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 4.0/5

Rules assistant for Captain's Log #11

What would you like to know?

Answers come from the official rulebook, with the page to check.

Captain's Log #11 is an expansion for Federation & Empire released in 1993. It was designed by Bruce H. Graw, Owen Riley, Mark Costello (I), Timothy D. Olsen, Russell Bullman, and Guy Chaney and its main mechanics are Simultaneous Action Selection and Hexagon Grid.

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About the game

Excerpted from the back of the book Origins of the General War! Featured Scenarios: Kzinti and Lyran cruisers square off in Cold Front. Orions rescue Hamilcar's son from the Klingons. WYN and Kzinti frigates battle on the edge of the radiation zone. Klingons ambush two Fed cruisers, and discovers on is a CX! Two Gorn X-ships pursue a Romulan ThunderHawk. An ISC squadron pursues the Hydrans into the rings. Also includes... Cold Front (a history of the Coalition, the Kzintis, & the Hydrans); Universe (information about Doomsday edition & Prime Directive RPG); Tactics; Federation & Empire Q&A; two new X-Ship SSDs; and more.

Questions and answers

Captain's Log #11 has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.