Captain's Log #12
BGG rating
8.5

Expansion for Federation & Empire

Captain's Log #12

1993

Rules assistance for Captain's Log #12

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

    Rules assistant for Captain's Log #12

    What would you like to know?

    Answers come from the official rulebook, with the page to check.

    Captain's Log #12 is an expansion for Federation & Empire released in 1993. It was designed by Stephen V. Cole, Bruce H. Graw, Owen Riley, Jon Thompson, Tom Gondolfi, and Farrell Hopkins and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid.

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    About the game

    Preview: Early Years Scenarios: The Klingon battlecruiser Destruction makes its Finishing Run. The Airsisians use Klingon weapons to Win a Few against the Federation. The Kzinti carrier Typhoon engages an Andromedan Intruder. Hydran raiders meet Unexpected Resistance. Pilot rescue turns deadly with Escorts En Passant. Also includes: A short story featuring a WYN frigate; announcements and convention schedules; Q&A regarding the Star Fleet Battles Captain's Edition; a preview of Module Y (Early Years); tactics discussions; Federation & Empire content; and more. —description from the back of the book

    Questions and answers

    Captain's Log #12 belongs to these categories: Wargame, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.