
- BGG rank
- BGG #664
- BGG rating
- 7.9
Star Wars: Battle of Hoth
- 2–4 players
- 30 min
- Complexity 1.9/5
- 2025

Rules assistance for Captain's Log #4
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Captain's Log #4 is an expansion for Battle Damage: Code Red released in 1986 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
CAPTAIN'S LOG #4 includes the following features: Where Wisdom Fails: The exciting story of the first combat test of the Hydran Hellbore. A Mini-Campaign: Based on the story. A series of five scenarios. The Tholian TK-5 Destroyer: A Commander's SSD. The Orion OK-6 BattleCruiser: A Commander's SSD. The Consolidated Addenda: A compendium of three years of rules updates, expansions, and changes. The SFB Rules Cross-Index: Provides quick access to the rules system. Term Papers: The latest tactics from top starship commanders. New Scenarios
Captain's Log #4 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Captain's Log #4 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Captain's Log #4 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Captain's Log #4 has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Captain's Log #4 belongs to these categories: Wargame, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Captain's Log #4 are: Stephen V. Cole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Captain's Log #4 as an expansion for Battle Damage: Code Red. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Battle Damage: Code Red to use it. Check that your edition of Battle Damage: Code Red is compatible, as some expansions were revised between editions.