Cartoona: Long Necks Expansion
BGG rating
6.0

Expansion for Cartoona

Cartoona: Long Necks Expansion

2012

Rules assistance for Cartoona: Long Necks Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 30 min
  • 3+

Rules assistant for Cartoona: Long Necks Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cartoona: Long Necks Expansion is an expansion for Cartoona released in 2012 for 1–8 players, 30 minutes per game, and ages 3 and up. It was designed by Robert Burke and its main mechanics are Tile Placement.

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About the game

In this zany expansion, Cartoona creatures can become even stranger! It includes six neck tiles that can be placed in-between a head tile and a front body tile. These neck tiles can be placed even when the head and body have already been connected! They can also be stacked on top of one another for some seriously long necks! Neck tiles can also be placed on the creatures of your opponents in an attempt to disrupt single-color creature scoring, or give negative points with the "crick in the neck" tile. Below are the neck tiles included in the expansion: One yellow and purple dual-color neck, worth six points One yellow crick in the neck, worth -3 points One magenta neck with Adam's apple, worth 4 points One blue neck with a collar, worth 5 points One wavy magenta neck worth 3 points One straight magenta neck, worth 3 points Four new cards will come with the expansion including: One "remove neck" tile card One "steal neck" tile card One "-4 pain in the neck" card and One "use a neck as any leg or tail" tile card

Designers

Publishers

  • Robert Burke Games

Questions and answers

Cartoona: Long Necks Expansion supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.