
- BGG rank
- BGG #11,483
- BGG rating
- 7.5
Ring of Fire: The Fourth Battle for Kharkov, August 1943
- 1–2 players
- 240–600 min
- Complexity 3.0/5
- 1994

1992
Rules assistance for Case Green
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Case Green is a board game released in 1992 for 2 players and 120–480 minutes per game. It was designed by John Desch and its main mechanics are Dice Rolling and Hexagon Grid.
Case Green: The War for Czechoslovakia, 1938, is a simulation of the war that might have resulted if Hitler has not won a political victory at Munich in 1938. This is an Operational level board-wargame of intermediate complexity in which the two players command forces of Germany and Czechoslovakia. The German player must conquer Czechoslovakia within a certain period of time. The Czech player must prevent this from happening. "What if Czechoslovakia has not succumbed to Anglo-French pressure at the conference table at Munich, and decided to call Germany's bluff over the Sudetenland on the battlefield? With the possible exception of Adolf Hitler, no one wanted war at the time, least of all the Czech people. But they were ready, willing and able to fight if the French and the British showed the slightest inclination to support them against the Fuhrer's ill-prepared Third Reich. The resulting war would have been a hard fought affair, especially if German fears of a second front to the West had materialized." Published in Strategy & Tactics magazine #152 - Jun 1992. Game Scale: Game Turn: 1-2 days Hex: 7.5 miles / 12 kilometers Units: Company to Battalion Game Inventory: One 22 x 34" six color mapsheet One dual-side printed countersheet (200 1/2" counters) One 8-page Case Green booklet Solitaire Playability: High Complexity Level: Medium-Low Players: 2 Playing Time: 2-8
Case Green supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Case Green is 120–480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Case Green has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Case Green belongs to these categories: Wargame. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Case Green are: John Desch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Case Green as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.