
- BGG rank
- BGG #31,282
- BGG rating
- 5.3
Cashflow 101
- 2–6 players
- 180 min
- Complexity 2.1/5
- 1996

1999
Rules assistance for Cashflow for Kids
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Cashflow for Kids is a board game released in 1999 for 2–6 players, 60 minutes per game, and ages 6 and up. It was designed by Robert Kiyosaki and its main mechanics are Roll / Spin and Move, Simulation, and Commodity Speculation.
From the publisher : Give your children the financial head start necessary to thrive in today's fast paced and changing world. Schools teach children how to work for money. CASHFLOW for Kids teaches children how to have money work for them. CASHFLOW for Kids is a complete educational package which includes the book and audiocassette titled "Rich Dad's Guide to Raising Your Child's Financial I.Q." CASHFLOW for Kids is recommended for children ages 6 and older. GAME PARTS LIST Game Board 6 Individual Game Cards Larger Rectangular cards: 82 Green Asset Cards 30 Red Expense Cards 36 Yellow Sunshine Cards Small Rectangular cards: 46 Green Securities Asset Icons 20 Green Real Estate Asset Icons 24 Green Business Asset Icons 8 Red (pinkish) Borrowed Money Liability Icons 14 Red (pinkish) Credit Card Liability Icons 4 Red (pinkish) Mortgage Liability Icons Other Misc Items Green Circles - $10 (54), $100 (54), $1000 (12) Blue Triangles - $100 (12), $1000 (12) Red Squares - $10 (54), $100 (54), $1000 (12) Paper money - $10, $20, $50, $100, $500, $1000 (40 of each) Spinner Wheel Rulebook (24 pages) 6 Cashflow Kid Awards (round, coaster sized) Plastic Pieces: 6 Teenage Rat Playing Pieces (blue, black, red, orange, green & purple) 60 purple plastic stands for Asset and Liability Icons 2 dice
Cashflow for Kids supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cashflow for Kids is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cashflow for Kids for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cashflow for Kids has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cashflow for Kids belongs to these categories: Economic, Children's Game, and Number. Its main mechanics are Roll / Spin and Move, Simulation, and Commodity Speculation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cashflow for Kids are: Robert Kiyosaki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cashflow for Kids as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.