Rich Uncle
BGG rank
BGG #27,195
BGG rating
5.8

Rich Uncle

1946

Rules assistance for Rich Uncle

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 30 min
  • 8+
  • Complexity 1.2/5

For 3 players

Rules assistant for Rich Uncle

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rich Uncle is a board game released in 1946 for 3–5 players, 30 minutes per game, and ages 8 and up. It was designed by Harry O. Todd and its main mechanics are Roll / Spin and Move, Dice Rolling, and Simulation.

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About the game

This post WWII game rewards the first player to increase his cash holding by a factor of five (start $10K and win at $50K) with victory. Key features of the game are two dice, shaded differently, with the dark die always representing tens and the light die units. The game board stands vertically by attaching to the side of the open box, and has 36 different spaces to correspond with the possible dice results. The doubles spaces are all "Consult the Daily Bugle" (market quotation cards are cycled, changing the solitary price that serves each of the non-doubles "stocks"). The '66' space also provides a "Christmas Bonus" of $3K to the turns' player. If there was any doubt, the "Rich Uncle" is Uncle Pennybags, from Monopoly fame! The silliest part of the game is the stack of "newspaper headlines" that are also consulted every time a double is rolled--there's usually a humorous headline to go with the instructions on the "newspaper". E.g., "Mayor of City Needs a New Car--Selects the Best Automobile that Money Can Buy" is a newspaper whose instructions force each player to roll the dice to determine how much money (always in $K) they individually must pay to the "pool".

Categories

Designers

Publishers

  • Parker Brothers
  • Editrice Giochi
  • Alga
  • Miro Company
  • John Waddington Ltd.
  • Juegos Crone

Questions and answers

Rich Uncle supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.