
- BGG rank
- BGG #14,010
- BGG rating
- 5.8
Stocks & Bonds
- 2–8 players
- 60 min
- Complexity 2.0/5
- 1964

1946
Rules assistance for Rich Uncle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rich Uncle is a board game released in 1946 for 3–5 players, 30 minutes per game, and ages 8 and up. It was designed by Harry O. Todd and its main mechanics are Roll / Spin and Move, Dice Rolling, and Simulation.
This post WWII game rewards the first player to increase his cash holding by a factor of five (start $10K and win at $50K) with victory. Key features of the game are two dice, shaded differently, with the dark die always representing tens and the light die units. The game board stands vertically by attaching to the side of the open box, and has 36 different spaces to correspond with the possible dice results. The doubles spaces are all "Consult the Daily Bugle" (market quotation cards are cycled, changing the solitary price that serves each of the non-doubles "stocks"). The '66' space also provides a "Christmas Bonus" of $3K to the turns' player. If there was any doubt, the "Rich Uncle" is Uncle Pennybags, from Monopoly fame! The silliest part of the game is the stack of "newspaper headlines" that are also consulted every time a double is rolled--there's usually a humorous headline to go with the instructions on the "newspaper". E.g., "Mayor of City Needs a New Car--Selects the Best Automobile that Money Can Buy" is a newspaper whose instructions force each player to roll the dice to determine how much money (always in $K) they individually must pay to the "pool".
Rich Uncle supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rich Uncle is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rich Uncle for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rich Uncle has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rich Uncle belongs to these categories: Economic. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rich Uncle are: Harry O. Todd. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rich Uncle as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.