
- BGG rank
- BGG #26,863
- BGG rating
- 6.5
Evil Corp
- 2–6 players
- 40–120 min
- Complexity 2.0/5
- 2021

Rules assistance for CastleScape: Gates and Guilds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
CastleScape: Gates and Guilds is an expansion for CastleScape released in 2025 for 2–4 players and ages 14 and up. It was designed by Josh Horsley and its main mechanics are Take That, Area Majority / Influence, and End Game Bonuses.
In CastleScape: Gates and Guilds, the world of guild competition and castle construction expands into new realms of challenge. Building upon the foundation established in the original CastleScape game, this expansion introduces an array of new features, including the introduction of the ability to build "Gates", as well as an assortment of new cards and guild powers. The King is not happy with the simplicity of his castle. There must now be grandiose gates built in desirous locations to augment the grandeur of his might. Guild masters, driven by ambition and a thirst for renown, seek to prove their guild's worth by being the ones to build and control these Gates. To succeed, guilds must adapt their strategies, collect increasingly diverse cards and utilize their guild powers. Will your guild rise to the king’s call? Prepare to use everything at your disposal to become the victor in the expanding world of CastleScape. -description from designer
CastleScape: Gates and Guilds supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists CastleScape: Gates and Guilds for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
CastleScape: Gates and Guilds belongs to these categories: Territory Building, Miniatures, and Medieval. Its main mechanics are Take That, Area Majority / Influence, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of CastleScape: Gates and Guilds are: Josh Horsley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists CastleScape: Gates and Guilds as an expansion for CastleScape. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need CastleScape to use it. Check that your edition of CastleScape is compatible, as some expansions were revised between editions.