
- BGG rank
- BGG #27,713
- BGG rating
- 5.5
Escape from Flat Earth
- 1–6 players
- 15–30 min
- Complexity 1.2/5
- 2020

Rules assistance for Catapult Feud: The Royal Feast Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Catapult Feud: The Royal Feast Expansion is an expansion for Catapult Feud released in 2021 for 2–4 players, 20–30 minutes per game, and ages 14 and up. It was designed by Kristian Fosh and its main mechanics are Events and Movement Template.
Catapult Feud: The Royal Feast Expansion is a mini-expansion that adds a Royal special ability & a new type of ammo. At the beginning of the game, each player receives one Royal Base. Place the base on any one of your troops. From now on, this troop is part of the Royal family and has the following special ability: During your Tactics Phase, you may move your Royal to a new valid location (per the Troop Placement rules) on your player board. This is a free action, no action card required. The smelly fish ammo is bouncy and extremely tricky, so you need to be precise with your aim. Note: This expansion was originally marketed and released as Catapult Kingdoms: The Royal Feast Expansion. Includes: - 4 x Royal Bases - 4 x Smelly Fish Ammo - 4 x Action Cards - 4 x Rule Cards (2 x English & 2 x alternate language)
Catapult Feud: The Royal Feast Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Catapult Feud: The Royal Feast Expansion is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Catapult Feud: The Royal Feast Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Catapult Feud: The Royal Feast Expansion belongs to these categories: Action / Dexterity, Medieval, and Expansion for Base-game. Its main mechanics are Events and Movement Template. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Catapult Feud: The Royal Feast Expansion are: Kristian Fosh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Catapult Feud: The Royal Feast Expansion as an expansion for Catapult Feud. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Catapult Feud to use it. Check that your edition of Catapult Feud is compatible, as some expansions were revised between editions.