Catch 22
BGG rank
BGG #27,028
BGG rating
5.3

Catch 22

2002

Rules assistance for Catch 22

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 12+
  • Complexity 1.7/5

Rules assistant for Catch 22

What would you like to know?

Answers come from the official rulebook, with the page to check.

Catch 22 is a board game released in 2002 for 2–6 players, 45 minutes per game, and ages 12 and up. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Tile Placement.

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About the game

I originally 'tasted' Catch 22 at one of Major Fun's soirées, where it was an instant hit. Players have to move around a multi-path board by the throw of a die landing on jackpot spaces and collecting 'gold coins' (at least 22 of them....) before they attempt to cross one of several finish spaces with their bounty in tow. Unfortunately, once you have coins, you become a target (when you land on another player, you get their gold). Each player has five plastic 'blocker cubes' that he can place on empty spaces. These blocks stop everyone but that player from continuing along a particular path. Besides the spaces where gold is available, there are those one can land on to switch places with the player of your choice and spaces that allow you to take a blocker cube off the board, which basically means it's not over till it's over. The board's multiple paths give at least a few options on each turn, unless an opponent has blocked your way. And don't worry if somebody's nabbed your gold. Revenge is sweet!

Questions and answers

Catch 22 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.