
- BGG rank
- BGG #29,511
- BGG rating
- 5.5
Chaos Marauders (Second Edition)
- 2–4 players
- 30 min
- Complexity 1.7/5
- 2009

1987
Rules assistance for Chaos Marauders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chaos Marauders is a board game released in 1987 for 2–4 players, 45 minutes per game, and ages 10 and up. It was designed by Stephen Hand and its main mechanics are Set Collection and Tile Placement.
A game created by Games Workshop in the mid 80s that puts each player in the position of being an orcish general who must muster his troops into three battle lines in preparation of attacking the dwarves. Each player begins with a blank card mat which is slowly filled with cards that represent different units of orcs, goblins, war machines, and treasure. Each card has its own rules which affect play. Once a battle line is completed with a standard at the front, a musician at the rear, and all the spaces filled in between, it can be used to disrupt another player's unfinished battle line. The games ends when a player has all three lines completed. Each card has a point value which is then tallied and added to a bonus score for any completed battle lines. The winner is the player with the highest score. Also, many of the cards used to relate to old Citadel ork and goblin miniatures, in theory. Re-implemented by: Chaos Marauders (Second Edition) (Fantasy Flight Games, 2009)(See summary of differences)
Chaos Marauders supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chaos Marauders is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chaos Marauders for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chaos Marauders has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chaos Marauders belongs to these categories: Card Game and Fantasy. Its main mechanics are Set Collection and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chaos Marauders are: Stephen Hand. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chaos Marauders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.