Charge! Eagles Rising: Battle of Loubino (Valutina-Gora) – August 19 1812

Charge! Eagles Rising: Battle of Loubino (Valutina-Gora) – August 19 1812

2021

Rules assistance for Charge! Eagles Rising: Battle of Loubino (Valutina-Gora) – August 19 1812

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 180 min
  • 14+

Rules assistant for Charge! Eagles Rising: Battle of Loubino (Valutina-Gora) – August 19 1812

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Answers come from the official rulebook, with the page to check.

Charge! Eagles Rising: Battle of Loubino (Valutina-Gora) – August 19 1812 is a board game expansion released in 2021 for 2–4 players, 180 minutes per game, and ages 14 and up. It was designed by Robert Loken and its main mechanics are Simulation and Scenario / Mission / Campaign Game.

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About the game

Russian General Barclay de Tolly on the evening of August 18, 1812 decided to pullout of the battle of Smolensk and continue the retreat to Moscow. The Russian army got lost, and did not get far before the French advance guard found the rear guard of the Russian Army near the villages of Valutino, and Valutina-Gora. This is a scenario booklet for Charge! Eagles Rising as this rearguard battle neared Loubino and the main line of retreat for the Russian army the morning of August 19, 1812. This scenario has about 50,000 men per side and is at the battalion level. This scenario can be adapted to any Napoleonic rules set. —description from the publisher

Questions and answers

Charge! Eagles Rising: Battle of Loubino (Valutina-Gora) – August 19 1812 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.