
- BGG rank
- BGG #8,942
- BGG rating
- 7.6
Chandragupta: Great Battles of the Mauryan Empire – India, 319-261 BC
- 2 players
- 240 min
- Complexity 3.8/5
- 2008

Expansion for Chariots of Fire: Warfare in the Bronze Age, 2300-1200 B.C.
Rules assistance for Chariots of Fire: Chariots of the Gods
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Chariots of Fire: Chariots of the Gods is an expansion for Chariots of Fire: Warfare in the Bronze Age, 2300-1200 B.C. for 1–4 players. It was designed by Stephen R. Welch and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Chariots of the Gods (CG) simulates tactical-level combat in the period of India’s ancient Vedic era. Covering a period extending from roughly 1700 to 800 BCE, the age of Vedic India was one of sweeping battles between great kingdoms for supremacy over northern India. This was the age of the chariot-knight, whose prowess with the compound bow from his speeding war-car inspired legends. Often the bravery of the charioteer, whose skill in commanding the vehicle safely through the chaos and danger of the ancient battlefield was no less legendary. Given the heroic nature of the age, the Chariots of Fire Heroes rules have been expanded to portray the fighting styles in the Vedic poems. All scenarios feature Heros and Heroic Challenges. Rather than Heroes engaging in personal combat only on foot, the Vedic heroes duel each other from a moving chariot wielding their bows. The Hero counter represents not only the Hero, but his Charioteer, and his Chattra (banner) all of which may be hit by his opponent. CG introduces three new unit types: Javelin Infantry: Javelin/light spear armed troops with no armor and no missile capability, fighting in loose formations. These units provide the shock power for most of the tribes. Dismounted Chariots: Noted on the reverse side of the CH-2 counter, these are the knights on foot rather than in their chariots. This mode is mostly useful for traversing rivers and other non-chariot favorable terrain. Lance Armed Cavalry: Early light cavalry armed with lances with limited Shock capability. There are special rules for river crossings, strongholds, and given the coalition type armies in the larger battles, rules for Tribal Flight. Battles included in the Module Hariyupiya River (ca. 1660), the Anu vs. the Vrcivans Invasion of the Purus (ca. 1540), the Puru-Bharata vs. the Turvasha-Yadu Battle of the Dasyus (ca. 1500), the Puru-Bharata vs. the Dasyus Khandava Expedition (ca. 1415) the Bharata vs. the Kikatas Parushni River (ca. 1400), Tritsu and Bharata vs. the Kings of the Puru Confederation Yamuna River (ca. 1400), Tritsu and Bharata vs. the Kings of the Puru Confederation The typical tribal army consists of mixture of Chariots, bow armed infantry, and javelin armed infantry with minimal shock capability. The Vrcivans, Dasyu, and Kikatas are infantry armies composed of Shock or Barbarian infantry along with bow armed infantry. The battles against the Daysu and Kikatas play out on rough terrain which tends to neutralize the Chariots mobility. The Vrcivans, on the other hand, need to force their way across a river and then contest the chariots in open terrain. The other three battles are set piece affairs occurring on mostly chariot friendly terrain showcasing the full capabilities of that weapons system and the dueling Heroes of legend. The Hariyupiya River battle is on the small side, while the Parushni is the largest, comparable to The CoF Battle of Senzar. The remainder are of medium size like Astarpa River in CoF . —description from the publisher
Chariots of Fire: Chariots of the Gods supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Chariots of Fire: Chariots of the Gods belongs to these categories: Wargame, Ancient, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chariots of Fire: Chariots of the Gods are: Stephen R. Welch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chariots of Fire: Chariots of the Gods as an expansion for Chariots of Fire: Warfare in the Bronze Age, 2300-1200 B.C.. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chariots of Fire: Warfare in the Bronze Age, 2300-1200 B.C. to use it. Check that your edition of Chariots of Fire: Warfare in the Bronze Age, 2300-1200 B.C. is compatible, as some expansions were revised between editions.