
- BGG rank
- BGG #24,458
- BGG rating
- 5.9
The Jewish War: The Zealot Rebellion Against Rome
- 2 players
- 45 min
- Complexity 1.8/5
- 2000

2004
Rules assistance for Chè: Failed Revolution, Bolivia 1967
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Chè: Failed Revolution, Bolivia 1967 is a board game released in 2004 for 2 players, 15 minutes per game, and ages 12 and up. It was designed by Dennis Bishop and Andrew Preziosi and its main mechanics are Area Movement, Dice Rolling, and Simulation.
Area movement, simultaneous combat, NO CRT (though there will be plenty of die rolling), options for both true Offensive and Defensive combat for both players, chrome in the form of special units, rules and die roll modifiers and best of all, only two to four pages of rules so you can get into the game quickly. Once you learn the rules to one game, you will be able to play the other with just a quick run through of the combat rules. —description from the publisher It is a fast and fun combat wargame where Che Guevara and his guerrillas try to destroy all Government Tactical Combat Groups. The swing in favor of the Bolivians comes in the middle of the game when the powerful US Rangers come in to hunt Che Guevara down. —user summary
Chè: Failed Revolution, Bolivia 1967 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Chè: Failed Revolution, Bolivia 1967 is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chè: Failed Revolution, Bolivia 1967 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chè: Failed Revolution, Bolivia 1967 has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chè: Failed Revolution, Bolivia 1967 belongs to these categories: Wargame, Modern Warfare, and Civil War. Its main mechanics are Area Movement, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chè: Failed Revolution, Bolivia 1967 are: Dennis Bishop and Andrew Preziosi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chè: Failed Revolution, Bolivia 1967 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.