Chè: Failed Revolution, Bolivia 1967
BGG rank
BGG #27,114
BGG rating
5.4

Chè: Failed Revolution, Bolivia 1967

2004

Rules assistance for Chè: Failed Revolution, Bolivia 1967

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 15 min
  • 12+
  • Complexity 1.2/5

Rules assistant for Chè: Failed Revolution, Bolivia 1967

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Chè: Failed Revolution, Bolivia 1967 is a board game released in 2004 for 2 players, 15 minutes per game, and ages 12 and up. It was designed by Dennis Bishop and Andrew Preziosi and its main mechanics are Area Movement, Dice Rolling, and Simulation.

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About the game

Area movement, simultaneous combat, NO CRT (though there will be plenty of die rolling), options for both true Offensive and Defensive combat for both players, chrome in the form of special units, rules and die roll modifiers and best of all, only two to four pages of rules so you can get into the game quickly. Once you learn the rules to one game, you will be able to play the other with just a quick run through of the combat rules. —description from the publisher It is a fast and fun combat wargame where Che Guevara and his guerrillas try to destroy all Government Tactical Combat Groups. The swing in favor of the Bolivians comes in the middle of the game when the powerful US Rangers come in to hunt Che Guevara down. —user summary

Questions and answers

Chè: Failed Revolution, Bolivia 1967 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.