
- BGG rank
- BGG #11,483
- BGG rating
- 7.5
Ring of Fire: The Fourth Battle for Kharkov, August 1943
- 1–2 players
- 240–600 min
- Complexity 3.0/5
- 1994

2001
Rules assistance for Cherkassy Pocket: Encirclement at Korsun
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Cherkassy Pocket: Encirclement at Korsun is a board game released in 2001 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by John Desch and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
"Cherkassy Pocket: Encirclement at Korsun", In the depths of the winter of 1944, the Soviet Red Army executes a pincer operation against a salient in the German lines near the town of Cherkassy. Prevented from retreat by orders of Adolf Hitler, the German forces soon found themselves pocketed, their only supply source an airfield at the town called Korsun. The Soviets relentlessly tighten their stranglehold against the German troops in the pocket. At the same time, the Germans mount increasingly strong relief efforts against the outer Soviet perimeter. Can the German relief forces break the Soviet lines before the Soviet forces completely destroy the pocketed troops? Cherkassy Pocket was designed by John Desch, and features a system similar to his wargames Wave of Terror and Berlin 45. Units are battalions and brigades, and the ground scale is 1.25 miles per hex. Each game turn represents 24 hours, and each player gets to move and perform combat twice in a turn. When it's time to activate friendly units, a player may choose to move first and then fight or vice versa. There are special rules to reflect the failure of Soviet tank maintenance, the use of the Korsun airfield as a supply source, Soviet difficulties in coordinating multi-formation attacks, and the ability for tank units to infiltrate enemy lines. Four scenarios allow you to play different portions of the battle, or to play the whole 23 turn campaign. Game Scale: Game Turn: 1 day Hex: 1.25 miles / 2 kilometers Units: Battalion to Brigades Game Inventory: One 22 x 34" full color map Three dual-side printed countersheets (540 1/2" counters) One 16-page Cherkassy Pocket rulebook Three single-side printed Player Aid Cards One 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours
Cherkassy Pocket: Encirclement at Korsun supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Cherkassy Pocket: Encirclement at Korsun is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cherkassy Pocket: Encirclement at Korsun for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cherkassy Pocket: Encirclement at Korsun has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cherkassy Pocket: Encirclement at Korsun belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cherkassy Pocket: Encirclement at Korsun are: John Desch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cherkassy Pocket: Encirclement at Korsun as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.