
- BGG rank
- BGG #1,286
- BGG rating
- 7.9
Chronicles of Crime: 1900
- 1–4 players
- 60–90 min
- Complexity 1.9/5
- 2021

Expansion for Chronicles of Crime: 1400
2020
Rules assistance for Chronicles of Crime: The Millennium Series – Chronicles of Time Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Chronicles of Crime: The Millennium Series – Chronicles of Time Expansion is an expansion for Chronicles of Crime: 1400 released in 2020 for 1–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by David Cicurel and Wojciech Grajkowski and its main mechanics are Variable Player Powers, Deduction, and Storytelling.
The Chronicles of Time Expansion contains FOUR new scenarios that are playable with games from the entire Millennium Series. Scenario #1 - "Pursuit of Knowledge" (Requires Chronicles of Crime: 1400) A scholar from the faculty of medicine at the University of Paris has been murdered. His body was found in his laboratory surrounded by mysterious drawings and notes that seem to document his research. What was he up to? Who wanted him dead? New 1400 components: 4 Character cards, 2 Location boards, a dog meeple, 4 Vision cards. Scenario #2 - "The Bitter Pill" (Requires Chronicles of Crime: 1900) For the police, the case is closed. A retired high-ranking officer has been found dead in his mansion and a young man with blood-covered hands has been caught on the scene. He’s in shock and can’t explain the situation at all. It seems obvious what happened. A friend of yours, however, happens to know the boy quite well and is absolutely sure that he wouldn’t hurt a fly and begs you to look into this case. How could you refuse?” New 1900 components: 4 Character cards, 2 Location boards, an Eiffel Tower meeple, 4 Puzzle cards. Scenario #3 - "The Dream That Never Ends" (Requires Chronicles of Crime: 2400) You take the case of a strange avatar lost in Cyberspace. For some unknown reason, it can't get back to its body, and the memories of its real-life existence are faded due to prolonged exposure to virtual reality. Who is this mysterious avatar? Why is it lost in cyberspace? Will you find the true identity of the avatar, before its mind slips into eternal oblivion? New 2400 components: 4 Character cards, 2 Location boards, a raven meeple, 1 new Implant card. Scenario #4 - "A Matter of Time" (Requires Chronicles of Crime: 1400, 1900 and 2400) Kalia Lavel finds herself needing to travel back in time to get help for one of her toughest cases yet! New components: 3 Character cards, 3 Location boards.
Chronicles of Crime: The Millennium Series – Chronicles of Time Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chronicles of Crime: The Millennium Series – Chronicles of Time Expansion is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chronicles of Crime: The Millennium Series – Chronicles of Time Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chronicles of Crime: The Millennium Series – Chronicles of Time Expansion has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chronicles of Crime: The Millennium Series – Chronicles of Time Expansion belongs to these categories: Deduction, Murder / Mystery, and Adventure. Its main mechanics are Variable Player Powers, Deduction, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chronicles of Crime: The Millennium Series – Chronicles of Time Expansion are: David Cicurel and Wojciech Grajkowski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chronicles of Crime: The Millennium Series – Chronicles of Time Expansion as an expansion for Chronicles of Crime: 1400. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chronicles of Crime: 1400 to use it. Check that your edition of Chronicles of Crime: 1400 is compatible, as some expansions were revised between editions.