
- BGG rating
- 7.0
Chronicles of Frost: All That Burns
- 1–4 players
- 60 min
- Complexity 3.0/5
- 2018

2018
Rules assistance for Chronicles of Frost
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chronicles of Frost is a board game released in 2018 for 1–4 players, 60–80 minutes per game, and ages 12 and up. It was designed by Błażej Kubacki and its main mechanics are Variable Player Powers, Modular Board, and Deck, Bag, and Pool Building.
The land of Valskyrr needs its heroes once again! Only those with true skill and resolve can brave the ever changing icy paths and monstrosities spawned by the nefarious power of the Mists. Fell mighty enemies, explore and shape the land, embark on quests, write your own chronicle, and become a legend in a world of dark sorcery and peril. Will you answer the call to adventure? Chronicles of Frost is a deck-building adventure game set in Æstemyr, a dark fantasy universe rich in its own lore, shared by Mistfall, Heart of the Mists and Shadowscape. Start with two unique quests and a small deck, and improve your character by gaining new ability cards, items and allies. Unlock each card's more powerful effect by using skill tokens or by exerting your character to push ever further on your way to becoming a legend. Face ruthless enemies and reap the rewards of your victories. Explore and build the world, creating a new map every time you play, and use the special abilities of locations to your benefit. Manage your deck by retiring cards into your personal chronicle, where they will yield more fame at the end of the game. Face up to three opponents in a new competitive adventure game (or brave the frozen wilds cooperatively), playable in 80 minutes, and write the chronicle of your hero.
Chronicles of Frost supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chronicles of Frost is 60–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chronicles of Frost for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chronicles of Frost has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chronicles of Frost belongs to these categories: Card Game, Fantasy, and Exploration. Its main mechanics are Variable Player Powers, Modular Board, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chronicles of Frost are: Błażej Kubacki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chronicles of Frost as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.