Civil War in the Far West: The New Mexico Campaign, 1862
BGG rank
BGG #22,235
BGG rating
6.4

Civil War in the Far West: The New Mexico Campaign, 1862

2008

Rules assistance for Civil War in the Far West: The New Mexico Campaign, 1862

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 10+
  • Complexity 2.1/5

Rules assistant for Civil War in the Far West: The New Mexico Campaign, 1862

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Civil War in the Far West: The New Mexico Campaign, 1862 is a board game released in 2008 for 2 players, 120 minutes per game, and ages 10 and up. It was designed by Charles Diamond and its main mechanics are Hexagon Grid.

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About the game

The Civil War in the Far West: The New Mexico Campaign, 1862 (NMC), is a two-player, low-to-intermediate complexity simulation of the Confederate invasion of the US southwest. It's primarily a strategic-level design, but it also contains operational undertones. The Confederate player is generally on the offensive, but the situation also calls for the Union player to make counterattacks. Each hexagon on the map represents nine miles (14.6 kilometers) from side to opposite side. The units of maneuver for both sides are represented using a "strength point" system in which each point equals approximately 100 troops. Each artillery unit represents about six guns. Each game turn represents half a month. S&T issue 252

Mechanics

Publishers

  • Decision Games (I)

Questions and answers

Civil War in the Far West: The New Mexico Campaign, 1862 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.