A Most Fearful Sacrifice: The Three Days of Gettysburg
BGG rank
BGG #4,705
BGG rating
8.6

A Most Fearful Sacrifice: The Three Days of Gettysburg

2022

Rules assistance for A Most Fearful Sacrifice: The Three Days of Gettysburg

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–4320 min
  • 15+
  • Complexity 3.1/5

For 2 players

Rules assistant for A Most Fearful Sacrifice: The Three Days of Gettysburg

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Answers come from the official rulebook, with the page to check.

A Most Fearful Sacrifice: The Three Days of Gettysburg is a board game released in 2022 for 2–4 players, 60–4320 minutes per game, and ages 15 and up. It was designed by Hermann Luttmann and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Expansions

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About the game

It's early on July 1st, 1863, and Union Brigadier General John Buford’s 1st Reserve Cavalry Division is deployed to the west of the town of Gettysburg battling unidentified Confederate infantry advancing on the town. All morning long, the men in gray have pressured the Union cavalry. Help finally arrives in the form of I Corps commander Major Gen. John Reynolds. He rides up to the Lutheran Seminary, where Buford is directing the battle from its cupola. Reynolds calls to Buford, "What goes, John?" The cavalryman simply points to the long lines of advancing Confederates and says, "The Devil's to pay!" Reynolds then asks, "Can you hold?", to which Buford responds, "I reckon I can." Reynolds ends the exchange with, “Let’s ride out and see all about it." And with that rather brief, mundane conversation began one of the most important and iconic military engagements in history – the Battle of Gettysburg. A Most Fearful Sacrifice is an epic two-player wargame with over 15 square feet of playing area and 526 playing pieces depicting the fighting that occurred during all three days of this decisive clash. The game utilizes a new ACW operating system called the Black Swan system, which is closely related to the popular Blind Swords game system first introduced in the game The Devil’s To Pay! by Tiny Battle Publishing. This version of the system is specifically designed to handle larger-scale battles yet keep rules overhead low. Players can simulate huge encounters in a reasonable amount of playing time. This is accomplished in one way through the use of card draws rather than chit pulls. Also, players will trigger activations by Corps instead of by lower-level formations but they still have tactical decision-making choices by needing to determine which Divisions get activation priority. Though at a grander scale, this system maintains a tactical feel about it and still emphasizes the three “FOW’s” of war … the Fortunes of War, the Friction of War and the Fog of War. Players will be challenged to deal with a constantly developing battle situation, never quite sure of what the Gods of War will throw at them, and thus they must always be prepared to deal with historically realistic “black swan” events. —description from the publisher Unit Counter illustration provided by First Legion Ltd.

Questions and answers

A Most Fearful Sacrifice: The Three Days of Gettysburg supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.