
- BGG rank
- BGG #13,262
- BGG rating
- 8.2
Death of an Army: Ypres 1914
- 2 players
- 240–600 min
- Complexity 2.9/5
- 2022

1986
Rules assistance for Clash of Empires: The Battle for France 1914
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Clash of Empires: The Battle for France 1914 is a board game released in 1986 for 2–3 players, 120 minutes per game, and ages 12 and up. It was designed by Kerry Anderson and its main mechanics are Point to Point Movement, Hexagon Grid, and Simulation.
Clash of the Empires: August 1914, first published in The Wargamer Magazine (#58), is a board-wargame simulation of the beginning of the Great War. Basically a two-player game where one person controls the French and the other, the Germans (a third player can be brought in to control British forces). The game is open-ended... it continues until one side of the conflict has achieved its victory conditions or a stalemate is reached. To win as the German player you must capture Paris and cut it off from supply for two complete turns. The French must capture two German supply centres to win. Either player may declare a Stalemate if the game lasts longer than 12 turns... a 'marginal' victory may then be calculated based on city control and strength losses.
Clash of Empires: The Battle for France 1914 supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clash of Empires: The Battle for France 1914 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clash of Empires: The Battle for France 1914 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clash of Empires: The Battle for France 1914 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clash of Empires: The Battle for France 1914 belongs to these categories: Wargame and World War I. Its main mechanics are Point to Point Movement, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clash of Empires: The Battle for France 1914 are: Kerry Anderson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clash of Empires: The Battle for France 1914 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.