Clash of Empires: The Battle for France 1914
BGG rank
BGG #15,641
BGG rating
6.9

Clash of Empires: The Battle for France 1914

1986

Rules assistance for Clash of Empires: The Battle for France 1914

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 120 min
  • 12+
  • Complexity 2.3/5

For 2 players

Rules assistant for Clash of Empires: The Battle for France 1914

What would you like to know?

Answers come from the official rulebook, with the page to check.

Clash of Empires: The Battle for France 1914 is a board game released in 1986 for 2–3 players, 120 minutes per game, and ages 12 and up. It was designed by Kerry Anderson and its main mechanics are Point to Point Movement, Hexagon Grid, and Simulation.

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About the game

Clash of the Empires: August 1914, first published in The Wargamer Magazine (#58), is a board-wargame simulation of the beginning of the Great War. Basically a two-player game where one person controls the French and the other, the Germans (a third player can be brought in to control British forces). The game is open-ended... it continues until one side of the conflict has achieved its victory conditions or a stalemate is reached. To win as the German player you must capture Paris and cut it off from supply for two complete turns. The French must capture two German supply centres to win. Either player may declare a Stalemate if the game lasts longer than 12 turns... a 'marginal' victory may then be calculated based on city control and strength losses.

Publishers

  • 3W (World Wide Wargames)
  • Microgame Design Group

Questions and answers

Clash of Empires: The Battle for France 1914 supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.