
- BGG rank
- BGG #20,820
- BGG rating
- 6.1
Marine: 2002 – A Game of the First Lunar War
- 2–6 players
- 60–240 min
- Complexity 2.8/5
- 1979

1997
Rules assistance for The Final Frontier
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Final Frontier is a board game released in 1997 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Kerry Anderson and its main mechanics are Hexagon Grid and Simulation.
An ambitious DTP microgame, The Final Frontier incorporates space exploration and combat, space-surface interaction, multiple types of movement (within and between systems), colonization and mining, economics, and the effect of national interest on Earth. Players represent global powers competing to expand into, colonize, and exploit the solar system, within the context of global conflict and economic problems. Game scale is 2 months per turn and one AU per hex. Components include a map, 280 counters, player aid sheets, and the rules.
The Final Frontier supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Final Frontier is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Final Frontier for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Final Frontier has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Final Frontier belongs to these categories: Economic, Wargame, and Political. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Final Frontier are: Kerry Anderson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Final Frontier as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.