
- BGG rank
- BGG #11,483
- BGG rating
- 7.5
Ring of Fire: The Fourth Battle for Kharkov, August 1943
- 1–2 players
- 240–600 min
- Complexity 3.0/5
- 1994

1998
Rules assistance for Clash of Titans: The Tank Battle for Kursk, 1943
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Clash of Titans: The Tank Battle for Kursk, 1943 is a board game released in 1998 for 1–2 players and 180 minutes per game. It was designed by John Desch and its main mechanics are Hexagon Grid, Zone of Control, and Ratio / Combat Results Table.
Folio format, introductory-level simulation of the colossal armor clash at Kursk, 1943. Two historical and one theoretical scenario at an operational level. It is the summer of 1943 and the fate of the Russo-German War - the largest land conflict of the Second World War - hangs in the balance. A decisive victory for either side means a profound change in the course of the war. Clash of Titans: The Tank Battle for Kursk, 1943 is an operational simulation of the battle for Kursk which took place during July 1943. On 5 July 1943 the Wehrmacht attacked with 435,000 men in fifty divisions and 2,700 tanks and assault guns (including the new Panther and Ferdinand types). The Red Army was able to field 1,550,000 soldiers and 4,800 armored vehicles for this battle of titanic proportions. Operation Zitadelle had begun... Clash of Titans comes with two more scenarios, one featuring a hypothetical early German attack in May (favored by some German generals), the other simulating the historical Soviet summer counteroffensive in August. One side represents the German forces of 9th Army, 2nd Army, 4th Panzer Army, and Armeeabteilung Kempf while the other side controls the Red Army forces of Southwest Front, Voronezh Front, Central Front, Bryansk Front, West Front, and Steppe Front. It uses the highly popular Ring of Fire /Eastwall game system and is suitable for two or more players or solitaire play. Scenarios: 3 Complexity: Low to Moderate Solitaire Suitability: High Scale: 8 miles per hex, 2 days per turn, battalion, regiment, Kampfgruppe, brigade, division, corps. Contents: one 22"x34" color maps, 600 full color backprinted counters, one rulesbooklet, three player aid cards, boxed or in ziplock bag (please state your choice!).
Clash of Titans: The Tank Battle for Kursk, 1943 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clash of Titans: The Tank Battle for Kursk, 1943 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Clash of Titans: The Tank Battle for Kursk, 1943 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clash of Titans: The Tank Battle for Kursk, 1943 belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid, Zone of Control, and Ratio / Combat Results Table. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clash of Titans: The Tank Battle for Kursk, 1943 are: John Desch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clash of Titans: The Tank Battle for Kursk, 1943 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.