Close Action: The Age of Fighting Sail Vol. 1
BGG rank
BGG #4,994
BGG rating
7.8

Close Action: The Age of Fighting Sail Vol. 1

1997

Rules assistance for Close Action: The Age of Fighting Sail Vol. 1

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–30 players
  • 240 min
  • 12+
  • Complexity 3.5/5

For 2 players

Rules assistant for Close Action: The Age of Fighting Sail Vol. 1

What would you like to know?

Answers come from the official rulebook, with the page to check.

Close Action: The Age of Fighting Sail Vol. 1 is a board game released in 1997 for 2–30 players, 240 minutes per game, and ages 12 and up. It was designed by Mark A. Campbell and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Grid Movement.

Expansions

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About the game

The Age of Fighting sail vol 1 In the end, Napoleon lost his war with England. Triumphant against all the thrones of Europe, never could he penetrate the walls of oak that surrounded Albion to land an army and deliver the knockout blow. Discover the secrets of Britain's superior ship handling in the age of sail with Close Action. Some 25 scenarios, ranging from ship vs. ship (training exercises) to fleet actions (the Nile Campaign) cover a variety of British, French, Russian, Turkish, and Spanish ships throughout the period. In addition to the Napoleonic Wars, there are selected actions from the American War of Independence and the War of 1812. Developed for over 10 years by Mark Campbell, Close Action features 70 1"x ½" ship counters, 140 markers and accommodates from two to sixteen players on its two 34"x22" maps. If your interest runs to miniatures, the rules and charts need no changes to adapt to the "big mat." Can you do better than Nelson? Or, will you do what no one ever did and defeat him in a fleet action? Sail alongside, for it's sure to be a Close Action. (source: Clash fo Arms website) Close Action is all about teamwork and out-maneuvering one's enemy by coordinating the movements of a fleet of wooden ships. You plot movement for your ships, send signals to your friendly captains, and assign crew to various tasks such as changing sails or firing the great guns. Played on a hex grid, the ships move fairly accurately and historic battles can be recreated with lots of realism. This games scales extremely well, playing as well if not better with 20 players as with 3, 4 or 5. (source: user's description)

Questions and answers

Close Action: The Age of Fighting Sail Vol. 1 supports 2–30 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.