
- BGG rank
- BGG #575
- BGG rating
- 8.0
Commands & Colors: Napoleonics
- 2 players
- 90 min
- Complexity 2.7/5
- 2010

Rules assistance for Close Quarter Battles: Waterloo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Close Quarter Battles: Waterloo is a board game released in 2025 for 2 players, 60–90 minutes per game, and ages 14 and up. It was designed by Andy Glenn and Andrew Glenn and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Close Quarter Battles: Waterloo, a game of tactical combat set in the Napoleonic era. With this game, players will be able to recreate the famous assaults on the farms of La Haye Sainte and Hougoumont during the Battle of Waterloo on June 18, 1815. It hopes to demonstrate how ferocious the fighting was around these iconic locations that even today bear the scars of that famous day. Indeed, the capture of these two farms became an obsession for the French, and thousands of Napoleon’s men would become casualties trying to wrest control of them from the smaller Anglo-Allied garrisons. The fighting was intense, often involving hand-to-hand combat, and raged for hours through woods, orchards, and finally into the farms. Both the attackers and defenders demonstrated incredible bravery and their efforts helped in no small way to determine the outcome of the battle. —description from the publisher
Close Quarter Battles: Waterloo supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Close Quarter Battles: Waterloo is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Close Quarter Battles: Waterloo for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Close Quarter Battles: Waterloo belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Close Quarter Battles: Waterloo are: Andy Glenn and Andrew Glenn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Close Quarter Battles: Waterloo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.