
- BGG rank
- BGG #7,195
- BGG rating
- 6.8
Cobra: Game of the Normandy Breakout
- 2 players
- 120–480 min
- Complexity 2.8/5
- 1977

1977
Rules assistance for Drive on Stalingrad: Battle for Southern Russia Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Drive on Stalingrad: Battle for Southern Russia Game is a board game released in 1977 for 2 players, 1,200 minutes per game, and ages 12 and up. It was designed by Brad Hessel and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Drive on Stalingrad: Road to Ruin: The German 1942 Summer Offensive, is a divisional level simulation of the German drive across the Don River towards Stalingrad and the Caucasus in the summer and fall of 1942. In the summer of '42, the wide-open steppeland was ripe for the blitzkrieg tactics of the German High Command. And with its vast Caspian oil reserves, the South of Russia was an irresistible target for the Wehrmacht's next offensive. At least for Hitler it was. In this operational level game, players maneuver colorful cardboard playing pieces on two beautifully illustrated four-color maps of Southern Russia. These playing pieces, representing panzer regiments, tank corps, and infantry divisions, are based upon the actual military units involved. Additional counters represent headquarter and cavalry units, supply transports, air support, and the historical commanders of the armies. A hexagonal grid superimposed upon the map regulates deployment, movement, and battle engagement of the playing pieces. The roll of a die on simple probability charts determines each combat's outcome. In DRIVE ON STALINGRAD, players recreate Hitler's gamble in the summer of '42. Game Inventory: Two 22 x 34" maps Two dual-side printed countersheets (600 1/2" counters) One 16 page rules booklet Two player aid Charts & Tables One Game-Turn Record & Reinforcement Track One 6-sided die Complexity Level: Medium Playing Time: 3 - 7 hours (BGG description:)Divisional-level game of the German drive across the Don in the summer and fall of 1942, using a modified version of the Panzergruppe Guderian system. Changes from Panzergruppe Guderian include expanded air rules providing new missions for air units, truck units for extended supply lines, and the "Hitler Directive Table", which can place a variety of demands and restrictions upon the German player.
Drive on Stalingrad: Battle for Southern Russia Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Drive on Stalingrad: Battle for Southern Russia Game is 1,200 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Drive on Stalingrad: Battle for Southern Russia Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Drive on Stalingrad: Battle for Southern Russia Game has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Drive on Stalingrad: Battle for Southern Russia Game belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Drive on Stalingrad: Battle for Southern Russia Game are: Brad Hessel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Drive on Stalingrad: Battle for Southern Russia Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.