
- BGG rank
- BGG #2,157
- BGG rating
- 8.0
Codex: Card-Time Strategy – Deluxe Set
- 2–5 players
- 45 min
- Complexity 3.6/5
- 2016

2016
Rules assistance for Codex: Card-Time Strategy – Starter Set
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Codex: Card-Time Strategy – Starter Set is a board game released in 2016 for 2 players, 45 minutes per game, and ages 13 and up. It was designed by David Sirlin and its main mechanics are Variable Player Powers, Hand Management, and Secret Unit Deployment.
This Starter Set lets you try out the game with the Bashing and Finesse heroes. Once you go beyond the Starter Set, you'll get to play 3 heroes at at time and have access to a lot more cards during the course of a game. That said, the Starter Set helps you learn how the Codex system works with fewer cards that are simpler. Codex: Card-Time Strategy is a customizable, non-collectable card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3.
Codex: Card-Time Strategy – Starter Set supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Codex: Card-Time Strategy – Starter Set is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Codex: Card-Time Strategy – Starter Set for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Codex: Card-Time Strategy – Starter Set has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Codex: Card-Time Strategy – Starter Set belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Codex: Card-Time Strategy – Starter Set are: David Sirlin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Codex: Card-Time Strategy – Starter Set as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.