
- BGG rank
- BGG #2,157
- BGG rating
- 8.0
Codex: Card-Time Strategy – Deluxe Set
- 2–5 players
- 45 min
- Complexity 3.6/5
- 2016

Expansion for Codex: Card-Time Strategy – Core Set
2016
Rules assistance for Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion is an expansion for Codex: Card-Time Strategy – Core Set released in 2016 for 2–5 players, 45 minutes per game, and ages 13 and up. It was designed by David Sirlin and its main mechanics are Variable Player Powers, Hand Management, and Secret Unit Deployment.
Codex: Card-Time Strategy is a customizable, non-collectable card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. This expansion contains the 3 white heroes from the Whitestar Order faction, the 3 purple heroes from the Vortoss Conclave faction, and all their associated spells and units, and so on. You can combine these cards with the Starter Set, Core Set, and Flagstone vs Blackhand expansion too.
Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion are: David Sirlin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion as an expansion for Codex: Card-Time Strategy – Core Set. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Codex: Card-Time Strategy – Core Set to use it. Check that your edition of Codex: Card-Time Strategy – Core Set is compatible, as some expansions were revised between editions.