Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion
BGG rating
8.0

Expansion for Codex: Card-Time Strategy – Core Set

Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion

2016

Rules assistance for Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 45 min
  • 13+

Rules assistant for Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion is an expansion for Codex: Card-Time Strategy – Core Set released in 2016 for 2–5 players, 45 minutes per game, and ages 13 and up. It was designed by David Sirlin and its main mechanics are Variable Player Powers, Hand Management, and Secret Unit Deployment.

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About the game

Codex: Card-Time Strategy is a customizable, non-collectable card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. This expansion contains the 3 white heroes from the Whitestar Order faction, the 3 purple heroes from the Vortoss Conclave faction, and all their associated spells and units, and so on. You can combine these cards with the Starter Set, Core Set, and Flagstone vs Blackhand expansion too.

Questions and answers

Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.