
- BGG rating
- 8.5
Colonial Space Wars: Flesh and Steel
- 2–8 players
- 30 min
- Complexity 2.0/5
- 2015

2013
Rules assistance for Colonial Space Wars: New Horizons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Colonial Space Wars: New Horizons is a board game released in 2013 for 2–4 players, 30 minutes per game, and ages 7 and up. It was designed by Jose Mendez and its main mechanics are Point to Point Movement and Action Points.
New Horizons is the advanced version of the original Colonial Space Wars, a strategic 2-D wargame based on a sci-fi universe. During the game, 1 inch square pieces move across a rectangular board divided into squares arranged in rows and columns. Each player has a number of units in his army, which is set depending on the faction they are playing. We call this combination of units a “Combat Sword". Four factions are available for players: Union of Terra, Centauri Brotherhood, Heimdall Industries and Ascaryan Infestation. Game pieces represent the units of troops and vehicles in each army. Pieces have two sides, "Front" (Illustration and Health marker) and "Back" (Name, Attributes and Skills). Some units grant X "Command Points" at the beginning of each player turn, and all units require a number of "Command Points" to be used that turn (which is known as “Activating ” the unit). When all command points are spent, the opponent’s turn begins. Each unit, upon being activated, can move and act in any order. The possible actions are “Move”, “Embark/disembark”, “Attack” and “Use active skills”. A typical game is a Sudden Death match, where the winner is the player that eliminates their opponent’s ability to activate units. However, in addition to this a description of advanced rules and missions for more experienced players is given.
Colonial Space Wars: New Horizons supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Colonial Space Wars: New Horizons is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Colonial Space Wars: New Horizons for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Colonial Space Wars: New Horizons has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Colonial Space Wars: New Horizons belongs to these categories: Wargame, Abstract Strategy, and Science Fiction. Its main mechanics are Point to Point Movement and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Colonial Space Wars: New Horizons are: Jose Mendez. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Colonial Space Wars: New Horizons as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.