Colonialism: Upgrade Cards
BGG rating
7.4

Expansion for Colonialism

Colonialism: Upgrade Cards

2018

Rules assistance for Colonialism: Upgrade Cards

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 90 min
  • 12+

Rules assistant for Colonialism: Upgrade Cards

What would you like to know?

Answers come from the official rulebook, with the page to check.

Colonialism: Upgrade Cards is an expansion for Colonialism released in 2018 for 2–4 players, 90 minutes per game, and ages 12 and up. It was designed by Scott W. Leibbrandt and its main mechanics are Hand Management, Area Majority / Influence, and Action Points.

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About the game

This expansion adds a 6th available action to the game: Purchase Upgrade. This action allows players to spend collected resources to gain a permanent advantage for the duration of the game. These are six additional cards which were added to the game for the 2018 reprint Kickstarter, and made available separately for owners of the first edition.

Questions and answers

Colonialism: Upgrade Cards supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.