
- BGG rank
- BGG #2,532
- BGG rating
- 6.8
Impulse
- 2–6 players
- 30–60 min
- Complexity 3.0/5
- 2013

Rules assistance for Colony Clash: Insect Warfare
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Colony Clash: Insect Warfare is a board game for 2–4 players, 15 minutes per game, and ages 12 and up. It was designed by SEDA Interactive and its main mechanics are Variable Player Powers and Player Elimination.
Colony Clash: Insect Warfare is a card game where each player builds his own deck of cards over the course the game. Two to four players can play this game. Each control one of four species (Ant Colony, Royal Mantis, Beetle Settlement, & Fly Monarchy). Throughout the game, players build up their army by purchasing it using the food resources. Players use these cards to secure their hives and food production, defeat their enemies, and win the game by amassing their assets by the end of the game.
Colony Clash: Insect Warfare supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Colony Clash: Insect Warfare is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Colony Clash: Insect Warfare for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Colony Clash: Insect Warfare has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Colony Clash: Insect Warfare belongs to these categories: Card Game, Animals, and Economic. Its main mechanics are Variable Player Powers and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Colony Clash: Insect Warfare are: SEDA Interactive. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Colony Clash: Insect Warfare as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.