
- BGG rank
- BGG #6,947
- BGG rating
- 6.3
Enemy in Sight
- 2–8 players
- 120 min
- Complexity 1.7/5
- 1988

2004
Rules assistance for Combat Soldiers: In the Battle of the Bulge
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Combat Soldiers: In the Battle of the Bulge is a board game released in 2004 for 2–6 players, 30 minutes per game, and ages 10 and up. It was designed by Neal Schlaffer and its main mechanics are Hand Management and Events.
From LBG website: On December 16, 1944, in the dead of winter, the German army lashed out at the United States army in an all-out counteroffensive into the rough Ardennes section of Belgium. This is known to history as the Battle of the Bulge. This card game provides a recreation of elements of that chaotic battle as each player simultaneously commands both US and German military forces in attempts to hold and seize major objectives. Each objective has unique capabilities that allow the player holding them to 'bend' the rules. Multiple scenarios keep the game 'fresh' for repeated playings and allow players to explore various aspects of military operations. Mines, friendly fire incidents, air drops and other events can affect play in unanticipated ways. You are in command. Can YOU win amidst the snow and evergreens of the Ardennes. * The Playing Deck - 128 playing cards - our cards are coated for durability * 140 Die-Cut Markers - for marking game information. * Objective Selection Pad - for secretly selecting objectives. * Rules - the complete rules of play. * Number of Players: Three to Six.
Combat Soldiers: In the Battle of the Bulge supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Combat Soldiers: In the Battle of the Bulge is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Combat Soldiers: In the Battle of the Bulge for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Combat Soldiers: In the Battle of the Bulge has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Combat Soldiers: In the Battle of the Bulge belongs to these categories: Card Game, Wargame, and World War II. Its main mechanics are Hand Management and Events. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Combat Soldiers: In the Battle of the Bulge are: Neal Schlaffer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Combat Soldiers: In the Battle of the Bulge as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.