War in the Falklands
BGG rank
BGG #23,460
BGG rating
5.9

War in the Falklands

1982

Rules assistance for War in the Falklands

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 2.1/5

For 2 players

Rules assistant for War in the Falklands

What would you like to know?

Answers come from the official rulebook, with the page to check.

War in the Falklands is a board game released in 1982 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Bill Fawcett and Jim Griffin and its main mechanics are Area Movement, Dice Rolling, and Secret Unit Deployment.

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About the game

"War in the Falklands" This is really two wargames in one. The first covers the British Fleet hunting down the German cruisers commanded by Admiral Graf Spee in 1914. The German ships use hidden movement, attempting to sink merchant ships, before they escape off the map edge, while avoiding the superior number of British warships. The second covers the Falkland War fought between the British and the Argentinians in 1982. This one uses land, sea, and air units to recreate the entire war. The same map is used for both games: it covers the South Atlantic from Argentina to South Georgia and is divided into land and sea zones to regulate movement. 150 counters

Questions and answers

War in the Falklands supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.