Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II
BGG rating
8.4

Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II

2011

Rules assistance for Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 120 min
  • 12+
  • Complexity 3.7/5

Rules assistant for Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II

What would you like to know?

Answers come from the official rulebook, with the page to check.

Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II is a board game expansion released in 2011 for 2–12 players, 120 minutes per game, and ages 12 and up. It was designed by Larry Bond and its main mechanics are Hexagon Grid and Simulation.

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About the game

(from the back of the book:) Emperor's Fleet provides statistics for the Japanese ships and aircraft, and all their weapons and sensors extant in the Second World War. Over 200 ship-classes and over 130 aircraft are included, many of which have not appeared in print before. All earlier listings for these ships and aircraft have been updated to include information from newly available references, and great strides have ben made in reconciling conflicting or incorrect sources. Damage data and other game-related information has also been updated to Command At Sea 4th Edition standard. More than making the information compatible with Command At Sea, the data is now in the same format and uses the same standards as "Harpoon" and "Fear God and Dreadnought", the other core games in the Admiralty Trilogy. All ships and aircraft extant from 1939 to late 1945, including several projected and/or hypothetical platforms are also here, such as the Tosa class battleship, cancelled after the Washington Treaty. A detailed listing of Japanese merchant ships is included. Late or post-war platforms include the Ibuki and B64 and B65 classes, as well as the A7M1 Reppu and the Ki-94 interceptor.

Designers

Publishers

  • (Web published)
  • Clash of Arms Games

Questions and answers

Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.