
- BGG rank
- BGG #8,660
- BGG rating
- 6.9
Assault: Tactical Combat in Europe – 1985
- 2 players
- 180 min
- Complexity 3.4/5
- 1983

Expansion for Command Decision: Test of Battle
2017
Rules assistance for Command Decision: Test of Battle – Armies of October: Armies & Weapons 1973 Arab-Israeli War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Command Decision: Test of Battle – Armies of October: Armies & Weapons 1973 Arab-Israeli War is an expansion for Command Decision: Test of Battle released in 2017 for 2–8 players, 180 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and its main mechanics are Simulation and Scenario / Mission / Campaign Game.
In October of 1973 the Arab armies of Egypt, Syria, and almost a dozen other states launched a surprise attack against the Israeli- occupied territories in the Sinai and Golan Heights. The October War, the Yom Kippur War, the Ramadan War - all these names described the largest and hardest-fought war in the long history of the Arab-Israeli conflict. Never was there a conflict of this scope, featuring this much back-and-forth maneuver, or such dramatic turns of fortune. For the wargamer, this conflict provides armies more balanced in equipment and capabilities than any other mid-east war. It also saw the first widespread use of wire-guided antitank missiles and the first major generation of post-World War Two armored vehicles. The Armies of October is the most comprehensive study of the belligerent armies available under a single cover. For the armies of Israeli, Egypt, Syria, Iraq, Jordan, Morocco, Tunisia, Algeria, Libya, Kuwait, Saudi Arabia, and the Palestinian Liberation Army The Armies of October features: Army organization Doctrinal strengths and weaknesses Detailed notes on equipment holdings Order of battle down to the battalion level For 'Command Decision players we also include game organizations from division to battalion level and a complete list of weapons and combat vehicles with all game statistics. The October War provides a unique conflict for study and gaming, a blend of the logical development of World War Two weapon systems encountering the early examples of late-century military technology in the form of wire-guided missiles, extensive mechanization throughout the force structure, and omnipresent light antitank weapons. The Armies of October is the indispensable guide to exploring that conflict.
Command Decision: Test of Battle – Armies of October: Armies & Weapons 1973 Arab-Israeli War supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Command Decision: Test of Battle – Armies of October: Armies & Weapons 1973 Arab-Israeli War is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Command Decision: Test of Battle – Armies of October: Armies & Weapons 1973 Arab-Israeli War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Command Decision: Test of Battle – Armies of October: Armies & Weapons 1973 Arab-Israeli War belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Command Decision: Test of Battle – Armies of October: Armies & Weapons 1973 Arab-Israeli War are: Frank Chadwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Command Decision: Test of Battle – Armies of October: Armies & Weapons 1973 Arab-Israeli War as an expansion for Command Decision: Test of Battle. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command Decision: Test of Battle to use it. Check that your edition of Command Decision: Test of Battle is compatible, as some expansions were revised between editions.