
- BGG rank
- BGG #227
- BGG rating
- 7.5
Memoir '44
- 2–4 players
- 30–45 min
- Complexity 2.3/5
- 2004

Expansion for Commands & Colors: Ancients
Rules assistance for Commands & Colors: Ancients Expansion Pack #4 – Imperial Rome
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Commands & Colors: Ancients Expansion Pack #4 – Imperial Rome is an expansion for Commands & Colors: Ancients released in 2009 60 minutes per game and ages 12 and up. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Modular Board.
Imperial Rome is the fourth expansion for Commands & Colors: Ancients. By now, all of you that own this game have already discovered that Commands & Colors: Ancients is an expandable game system. A game system that allows players to effectively portray stylized Ancient historical battles that play to a conclusion in less than an hour. In this expansion we have taken the opportunity to present a number of battles that we just did not have room to include in prior expansions. The Romans fight in Britain at Medway 43AD, against Boudica at Watling Street 61 AD, and later at Mons Graupius 84AD. Antony and Octavian of the Second Triumvirate battle it out twice with Cassius and Brutus at Philippi 42BC. But the main focus of this expansion is Rome's conflicts against the Parthian Empire, Teutonic Barbarians and internal turmoil of civil wars until Constantine becomes the undisputed Roman Emperor around 325AD. Imperial Rome is packed full of unique and interesting play concepts and new units: cataphracted cavalry, wagon laager forts, massed units of horse archers, light infantry tossing caltrops and more. Each of these concepts operates within the confines of the original system rules, with only slight modifications to reflect historical abilities and importance. So, rules-wise, if you own Commands & Colors: Ancients, you'll have no trouble learning the few new special rules. Important: In order to play the scenarios in the Imperial Rome expansion, you will need a copy of the basic Commands & Colors: Ancients game and copies of Expansion Nr. 1 Greek vs The Eastern Kingdoms and Expansion Nr. 2 Rome vs The Barbarians. You can substitute "other" armies for some of the scenarios, but others have specific force requirements (like lots of horse archers) which may make that hard to do.
The listed playing time for Commands & Colors: Ancients Expansion Pack #4 – Imperial Rome is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Commands & Colors: Ancients Expansion Pack #4 – Imperial Rome for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Commands & Colors: Ancients Expansion Pack #4 – Imperial Rome has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Commands & Colors: Ancients Expansion Pack #4 – Imperial Rome belongs to these categories: Wargame, Ancient, and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Commands & Colors: Ancients Expansion Pack #4 – Imperial Rome are: Richard Borg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Commands & Colors: Ancients Expansion Pack #4 – Imperial Rome as an expansion for Commands & Colors: Ancients. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Commands & Colors: Ancients to use it. Check that your edition of Commands & Colors: Ancients is compatible, as some expansions were revised between editions.