
- BGG rank
- BGG #226
- BGG rating
- 7.5
Memoir '44
- 2–4 players
- 30–45 min
- Complexity 2.3/5
- 2004

Expansion for Commands & Colors: Napoleonics
2013
Rules assistance for Commands & Colors: Napoleonics Expansion #3 – The Austrian Army
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Commands & Colors: Napoleonics Expansion #3 – The Austrian Army is an expansion for Commands & Colors: Napoleonics released in 2013 for 2 players, 90 minutes per game, and ages 14 and up. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Hexagon Grid.
The Austrian Army is a Coalition expansion for Commands & Colors Napoleonics. Prior to the Napoleon wars, the Austrian Empire stretched from Italy to the Netherlands and from Poland to the Balkans. Its Position in the center of Europe, however, made it the perfect target for revolutionary France and in April 1792, France declared war on Austria. The first war lasted for 5 years. Austria renewed the war against France in 1799 and again in 1805, but in both cases was swiftly defeated. In April 1809, judging that Napoleon’s army was bogged down with the fighting in Spain, Austria invaded Bavaria, but Napoleon recovered quickly and Austria’s defeat at Wagram led to another humiliating peace treaty. Even though the Austrian army was the third largest in the world, the Austrians lost many more battles than they won. At the time of the Napoleonic Wars, the Austrian army was a large multi-national army, made up of Austrians, Swedes, Hungarians, Englishmen, Scots, Irishmen, Walloons, Poles, Russians, Ukrainians, Germans, Croats, Serbs, and even French royalists. The infantry regiments were large and somewhat reliable, but the tactical formations and drill were still entrenched in the past. The cavalry, although well mounted, still applied the practice of scattering their formations in small bodies, which greatly reduced their combat effectiveness. In general, the Austrian army did enjoy many successes on a regimental level, but at the brigade, divisional and corps levels its commanders were often woefully inadequate. In this expansion you will find 20 historical scenarios that focus on the Austrian Army battles from 1805 to 1809 against Napoleon, plus all the new units you’ll need to field for these engagements.
Commands & Colors: Napoleonics Expansion #3 – The Austrian Army supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Commands & Colors: Napoleonics Expansion #3 – The Austrian Army is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Commands & Colors: Napoleonics Expansion #3 – The Austrian Army for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Commands & Colors: Napoleonics Expansion #3 – The Austrian Army has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Commands & Colors: Napoleonics Expansion #3 – The Austrian Army belongs to these categories: Wargame, Napoleonic, and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Commands & Colors: Napoleonics Expansion #3 – The Austrian Army are: Richard Borg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Commands & Colors: Napoleonics Expansion #3 – The Austrian Army as an expansion for Commands & Colors: Napoleonics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Commands & Colors: Napoleonics to use it. Check that your edition of Commands & Colors: Napoleonics is compatible, as some expansions were revised between editions.