
- BGG rank
- BGG #226
- BGG rating
- 7.5
Memoir '44
- 2–4 players
- 30–45 min
- Complexity 2.3/5
- 2004

Expansion for Commands & Colors: Napoleonics
2015
Rules assistance for Commands & Colors: Napoleonics Expansion #5 – Generals, Marshals & Tacticians
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Commands & Colors: Napoleonics Expansion #5 – Generals, Marshals & Tacticians is an expansion for Commands & Colors: Napoleonics released in 2015 for 2 players, 60–180 minutes per game, and ages 14 and up. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Hexagon Grid.
Generals, Marshals, Tacticians is the fifth expansion for GMT’s Commands & Colors: Napoleonics game system. The Commands & Colors Napoleonics game system allows players to effectively portray epic Napoleonic battles, as well as smaller historical actions. The scale of the game is flexible and varies from battle to battle. In some scenarios, an Infantry unit may represent an entire division, while in others a unit may represent a single regiment or battalion. During play, the Command cards drive movement, while creating a “fog of war”, and the battle dice resolve combat quickly and efficiently. The stylized battlefield maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Finally, the Napoleonic tactics you will need to execute to gain victory conform remarkably well to the advantages and limitations inherent to the various Napoleonic National Armies of the day and the battlefield terrain features on which they fought. Generals, Marshals & Tacticians is the fifth expansion for GMT’s Commands & Colors Napoleonics game system. There are 18 historical scenarios in this expansion. A number of the scenarios focus on the engagements of the French army of 1813 against the Russian, Austrian and Prussian armies around Leipzig. The expansion also introduces a brand new deck of Tactician cards. The Tactician cards, along with the updated deck of Napoleonic Command cards, are designed to spice up each and every player’s Napoleonic experience by enhancing the role of Leaders on the battlefield, without adding additional complexity or pages of rules. Overall, the Tactician cards add some exciting new command possibilities to the scenarios included in this expansion. Also included is a comprehensive listing of Commander tactical ratings for all Commands & Colors Napoleonics scenarios released to date. This listing will allow players to refight any previously released Napoleonic scenario using the new Tactician card deck, the updated set of Command cards and these Generals, Marshals & Tacticians rules. Welcome to some enhanced fun! Richard Borg Scenarios Sahagun (cavalry action) - 21 December 1808 (British vs French) Sorauren (French right early afternoon) - 28 July 1813 (British/Portuguese vs French) Sorauren (French left) - 28 July 1813 (British/Portuguese vs French) Göhrde - 18 September 1813 (Coalition Allies vs French) Wartenburg - 3 October 1813 (Prussian vs French) Dohna - 9 October 1813 (Russian vs French) Leipzig - Liebertwolkwitz (morning) - 14 October 1813 (Russian/Prussian vs French) Leipzig - Liebertwolkwitz (afternoon) - 14 October 1813 (Russian/Prussian/Austrian vs French) Leipzig - Lindenau - 16 October 1813 (Austrian/Russian vs French) Leipzig - Möckern (French right) - 16 October 1813 (Russian/Prussian vs French) Leipzig - Möckern (French left) - 16 October 1813 (Prussian vs French) Leipzig - Gohlis - 17 October 1813 (Prussian vs French & Allies) Brienne - 29 January 1814 (Russian vs French) Chateau-Thierry - 12 February 1814 (Prussian vs French) Vauchamps - 14 February 1814 (Prussian/Russian vs French) Orthez (French Right) - 27 February 1814 (British/Portuguese vs French) Orthez (French Left) - 27 February 1814 (British/Portuguese vs French) Hougoumont - 18 June 1815 (British/Allies vs French) (In order to play many of the scenarios in this expansion, the basic game or earlier expansions, you will need a copy of the Commands & Colors Napoleonic game and the Spanish, Russian, Austrian and Prussian expansions.)
Commands & Colors: Napoleonics Expansion #5 – Generals, Marshals & Tacticians supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Commands & Colors: Napoleonics Expansion #5 – Generals, Marshals & Tacticians is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Commands & Colors: Napoleonics Expansion #5 – Generals, Marshals & Tacticians for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Commands & Colors: Napoleonics Expansion #5 – Generals, Marshals & Tacticians has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Commands & Colors: Napoleonics Expansion #5 – Generals, Marshals & Tacticians belongs to these categories: Wargame, Napoleonic, and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Commands & Colors: Napoleonics Expansion #5 – Generals, Marshals & Tacticians are: Richard Borg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Commands & Colors: Napoleonics Expansion #5 – Generals, Marshals & Tacticians as an expansion for Commands & Colors: Napoleonics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Commands & Colors: Napoleonics to use it. Check that your edition of Commands & Colors: Napoleonics is compatible, as some expansions were revised between editions.