
- BGG rank
- BGG #7,676
- BGG rating
- 7.7
Three Days of Gettysburg (Third Edition)
- 1–6 players
- 180–4500 min
- Complexity 4.3/5
- 2004

2018
Rules assistance for Confederate Rails: Railroading in the American Civil War 1861-1865
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Confederate Rails: Railroading in the American Civil War 1861-1865 is a board game released in 2018 for 2–5 players, 180–330 minutes per game, and ages 12 and up. It was designed by Richard H. Berg.
Annual 2016 Issue In the spring of 1861 the American Railroad Journal predicted that the majority of the railroads would be unaffected by the Civil War, a mistaken prophecy, indeed. Confederate Rails, designed by Richard H. Berg, is a unique type of railroad game. Players operate the historical railways of the Confederate States of America during one of the "hottest wars" of the 19th Century – the American Civil War - which ends up turning it into a kind of an "anti-railroad" game. Not only do players have to deliver goods, supplies and military loads during a difficult time, but they have to adjust to a dwindling rail network. Yes, paradoxically each player's rolling stock and rail net are at their absolute finest on the first turn. From there on in the players (representing the South's various railroad companies) battle Union military advances, each other, Confederate government decrees (and neglects), the rapidly inflating and worthless money, plus wear and tear on irreplaceable equipment. The system also contains far more “outside events” than most rail games... thanks to the war. As the tagline on the cover suggests, it becomes an increasingly against the odds situation to stave off hunger and defeat among the South's armies. Maps - One full color 22" x 34" mapsheet Counters - 280 full color die-cut counters Cards - 24 full color cards Rules length - Around 12 pages Charts and tables - 2 Complexity - Low How challenging is it solitaire? - Poor Playing time - Up to 3 to 4 hours for each game Designer - Richard Berg Development - Lembit Tohver Graphic Design - Mark Mahaffey —description from the publisher website
Confederate Rails: Railroading in the American Civil War 1861-1865 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Confederate Rails: Railroading in the American Civil War 1861-1865 is 180–330 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Confederate Rails: Railroading in the American Civil War 1861-1865 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Confederate Rails: Railroading in the American Civil War 1861-1865 belongs to these categories: Economic, Wargame, and Trains. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Confederate Rails: Railroading in the American Civil War 1861-1865 and want something comparable for your next game night.
The credited designers of Confederate Rails: Railroading in the American Civil War 1861-1865 are: Richard H. Berg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Confederate Rails: Railroading in the American Civil War 1861-1865 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.