
- BGG rank
- BGG #5,653
- BGG rating
- 7.0
AT-43 Initiation Set: Operation Damocles
- 2 players
- 60 min
- Complexity 2.8/5
- 2006

Rules assistance for Confrontation: Dogs of War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Confrontation: Dogs of War is an expansion for Confrontation released in 2006 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Jean Bey and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.
From Rackham's Website: Take a company’s fate into your hands! This first extension for Confrontation 3 proposes a new gaming mode that introduces a new way of playing your favorite skirmish game. Indeed, it provides a method of creating a free company made up of fighters from the four corners of Aarklash to amass glory and riches. The rules on alliances must nevertheless be respected. This new gaming mode is based on the idea that the battles they wage have consequences on the soldiers and that these consequences cause an evolution of those they affect. Unlike the old Incarnation system, which was focused on a Character, it gives you the opportunity to unite different fighters, to personalize them and to let them evolve freely from one exciting skirmish scenario to the next. This new gaming mode makes the fun of a good game of Confrontation last well beyond each battle by involving recruiting, improving characteristics, abilities and equipment, managing the wounded and the fighters’ resources, etc. The young free companies will need new challenges. That’s why this first extension provides enhanced rules on fortifications and scenery, as well as the revision of those on nexuses (see Cry Havoc, vol. 01). And this extension has many other surprises in store… Expands: Confrontation
Confrontation: Dogs of War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Confrontation: Dogs of War is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Confrontation: Dogs of War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Confrontation: Dogs of War has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Confrontation: Dogs of War belongs to these categories: Fantasy, Miniatures, and Collectible Components. Its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Confrontation: Dogs of War are: Jean Bey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Confrontation: Dogs of War as an expansion for Confrontation. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Confrontation to use it. Check that your edition of Confrontation is compatible, as some expansions were revised between editions.