
- BGG rank
- BGG #8,603
- BGG rating
- 6.4
Conquest
- 2–4 players
- 120 min
- Complexity 2.4/5
- 1974

1972
Rules assistance for Conquest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Conquest is a board game released in 1972 for 2 players, 30 minutes per game, and ages 10 and up. It was designed by Donald Benge and its main mechanics are Point to Point Movement and Action Points.
Conquest is the orginal version of the 1970s game of the same name. Donald Benge wrote the game and his company, The Quest Game Company, publishes a quarterly "magazine" to support CONQUEST and other games by the company. There are two versions of the game: a version designed exclusively for two players and a four-player version. The 1986 versions comes with manufactured components of a much higher quality than previous editions including: Four high quality color map boards that fit together "puzzle" style, two bags of colored 3-D playing pieces representing ancients-era military units, a four-page rulebook (two double-sided pages), and an attractive storage box. Set in a time of ancient warfare, Conquest is a strategy game that emphasizes strategic movement, sort of like an upgraded version of Chess. Players control different combinations of foot troops, cavalry, chariots, elephants and ships to try to capture their opponents' fortifications and/or occupy the "quest" locations. There are several scenarios included in the short rule book (Really a booklet!) and players are encouraged to design their own. Though confusing in name, Conquest is a re-implementation of this game with the same name but with play up to four players.
Conquest supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Conquest is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Conquest for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Conquest has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Conquest belongs to these categories: Wargame, Abstract Strategy, and Ancient. Its main mechanics are Point to Point Movement and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Conquest are: Donald Benge. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Conquest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.