
- BGG rank
- BGG #1,353
- BGG rating
- 6.7
The Game
- 1–5 players
- 20 min
- Complexity 1.2/5
- 2015

2020
Rules assistance for Contact: Signals from Outer Space
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Contact: Signals from Outer Space is a board game released in 2020 for 2–5 players, 20 minutes per game, and ages 8 and up. It was designed by Steffen Benndorf and its main mechanics are Cooperative Game and Communication Limits.
In the collaborative space adventure game Contact, you follow a signal while knowing neither exactly where it comes from, nor who sends it out. This signal wants to lead you to a certain planet, but instead of space coordinates, you receive only a strange sequence of flight instructions for your spaceship. Can you identify the right target planet from this signal? And what will you find when you get there? During the game, you follow a signal and travel from planet to planet. Each round a different player takes the role of 'the Source' of the signal. He wants his fellow players to reach the planet from where he is sending his signal. They, as the Crew, therefore have to decode the Sources signal which he performs as a kind of flight simulation using his hand with 'taps' as stopover landings on planets on the way. In this cooperative game players loose if fuel runs out (6 incorrect guesses at the target planet), or win together if they managed to follow the signal with their rocket to 12 (different) planets. The game includes a variant for professionals, and helper cards to adjust difficulty in addition to the starting difficulty level. The person giving hints can only 1) show the length of the flight by 2) how long he keeps his hand above the table
Contact: Signals from Outer Space supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Contact: Signals from Outer Space is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Contact: Signals from Outer Space for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Contact: Signals from Outer Space has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Contact: Signals from Outer Space belongs to these categories: Deduction, Action / Dexterity, and Science Fiction. Its main mechanics are Cooperative Game and Communication Limits. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Contact: Signals from Outer Space are: Steffen Benndorf. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Contact: Signals from Outer Space as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.